围棋:跨越四千年的黑白智慧史诗
围棋:跨越四千年的黑白智慧史诗


   Go, is a captivating board game with over 4,000 years of history, originating in China. Known globally as weiqi, it remains widely played today. Across East Asia, particularly in Japan, Korea, and China, it enjoys exceptional popularity, with professional players competing for significant prizes. While its basic rules can be understood quickly, true mastery requires a lifetime of dedication.

Two players take turns placing black and white stones on a board marked with a 19x19 grid. The goal is to surround territory. Stones remain motionless unless completely surrounded and captured. Go rewards patience and careful balance rather than aggression. During play, control over territory and influence may change repeatedly, requiring players to remain both flexible and determined.
Similar to Eastern martial arts, Go develops concentration, balance, and discipline. A player’s unique style often reflects their personality, making the game a tool for self-reflection. It successfully combines intellectual challenge with visual beauty, where achieving “good shape” represents high praise for a move. Traditional sets feature carved wooden boards with slate and clamshell stones, though good quality, affordable equipment is available. In all cases, the evolving patterns of black and white stones create visually striking arrangements. These positions reveal increasing complexity the longer one observes them, holding an almost magnetic attraction.
This ancient game attracts diverse thinkers — musicians, artists, mathematicians, computer programmers, entrepreneurs, and traders. Children learn it easily and can achieve advanced skill levels. A uniquely reliable handicap system allows players of different strengths to enjoy balanced matches. For some, Go is a relaxing pastime; for others, like Michael Redmond, the only Westerner to reach top professional status in Asia, it becomes a complete way of life. When asked about his lifelong devotion, Redmond stated simply, “Because I love the game.” Despite having a limited number of rules, Go offers extraordinary strategic depth and continues to connect players across cultures and generations.
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1.1. Go’s basic rules are characterized as ______.

A complex but fair

B quick to learn

C difficult to master

D historically deep

解析:选B。B 细节理解题。首段末句“basic rules can be understood quickly”直接对应B项(易学)。C项(难精)是掌握程度而非规则特点,属偷换概念;D项(历史深厚)是背景信息,属答非所问。故选B。

2.2. What must players accept during a game?

A Fixed strategies.

B Sudden rule changes.

C Shifting control.

D Immediate wins.

解析:选C。C 推理判断题。由第二段中的“control...may change repeatedly”(控制权可能反复变化)推出C项(局势变化)。A项(固定策略)与“flexible”矛盾,属颠倒黑白;B项(规则突变)原文未提,属无中生有。故选C。

3.3. “Good shape” describes a move’s ______.

A visual effect

B strategic quality

C speed advantage

D traditional origin

解析:选B。B 词意指代题。根据“Good shape“定位至第三段中的“intellectual challenge”和“high praise for a move”可知,“good shape”用于评价策略水平(B项)。A项(视觉效果)是棋盘图案特点,属张冠李戴;D项(传统来源)在设备部分提及,属文不对题。故选B。

4.4. What is the main purpose of the text?

A To compare Go with chess.

B To explain Go’s rules.

C To promote Go globally.

D To introduce Go’s charm.

解析:选D。D 主旨大意题。全文从围棋的历史、规则、益处、受众等方面展开,强调其魅力与价值,而非单纯对比(A)、解释规则(B)或推广(C)。选项D “介绍围棋的魅力”符合全文主旨;A “与国际象棋对比”仅为第二段细节,属于以偏概全;B “解释规则”和 C “全球推广”非文章核心目的。故选D。